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Sat Aug 01, 2009 11:08 am by Musei Namida

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Welcome to The Order Of Rune
The Order of Rune [RUNI]

Runes make up the basis of the world's magic. The greatest of these symbols and signs of power were the Runes (or Seal) of Creation. The Seals of Creation were intertwined with the One True World, an ancient world which all others are but pale shadows of. There, everything was grander, suited perfectly to its purpose. The One True Master of Evil, the mightiest of all loci, tried to claim the Seals of Creation, and in so doing, broke the world apart.


Most works of magic require the use of runes. These symbols each carry power, some greater than others. Some runes can be used by normal people with minor effect, such as runes of healing drawn over water to wash wounds, or runes of breaking and strength used to cut stone. However, if a wizard employs such a rune, they can magnify its effect hundreds of times; runes against fire might make wood unburnable, while runes of breaking could cause earthquakes.


Runes are also the basis of endowments, as forcibles of blood metal must carry specific runes to grant specific endowments - a forcible which brands the rune of metabolism can only be used for metabolism, though the forcible itself could be recast to bear a different rune.

TEXMOD for UWSC

Sat Aug 01, 2009 11:08 am by Musei Namida

Okay people. UWSC isn't as easy as it looks at first glance till you get a bit of practice.

This build is for Hard Mode Underworld runs. Advanced teams can complete the full run in less than 15 minutes. The Vale team consists of the Perma Sin tank and an SS Necro who work together to accomplish Wrathful Spirits and Escort of Souls. The Perma Sins split up to handle Servants of Grenth in the Ice Wastes, The Terrorweb Queen in the Spawning Pools, Imprisoned Spirts in the Bone Pits, Demon Assassin in the Mountains, and clearing the monsters around the Chaos Planes statue in preparation for the Four Horsemen. The A/Me Perma and handles Clearing the Chamber and Unwanted Guests in the Labyrinth. Refer to images below for guidelines on areas.

The Assassin Permas should all carry Zealous Scythes with 20% enchant and +5 energy in case one ever gets low on energy. Make sure to sweep where there are lots of enemies, but never hit Aatxes.
This team relies on the use of consets, make sure that at least one person on the team has one, with a backup essence of celerity, or full extra conset if you are less confident. The Permas should also carry one or more res scrolls in case the Necro dies.

To make it easier a TextMod is available at:
Download Textmod plugin here

Read about the run here:
http://pvx.wikia.com/wiki/UWSC

The UWSC TextMod can be found here:
Download UWSC.tpf Here.

Quick Build Template.

Team - [UWSC] Chamber Sin:............OwVTMY/8ZiHRnBGwEgF0GcJwtEA

Team - [UWSC] Mountains Sin:..........OwZjkwf84Q8I6Mpi8Q5iID0kpZA

Team - [UWSC] Pits Sin:...................Owpj8xjW6S8I6MLXMXygLi4O1gA
Team - [UWSC] Pits Sin Variant 1:......OwZTkY/8ZiHRnBZIXkHKVkUE3BA
Team - [UWSC] Pits Sin Variant 2:......OwVAQ8I6MmAwALBkiul4OA
Team - [UWSC] Pits Sin Variant 3:......OwRTQY/8ZiHRnJSoSoWkUMgB3BA

Team - [UWSC] Plains Sin:................OwZjkwf84Q8I6MID5i8Qpi0kpZA

Team - [UWSC] Pools Sin:.................OwZTkY/8ZiHRnBZIXkHytkmE3BA

Team - [UWSC] Vale Sin:..................OwZTkY/85hHpzQG8QXxX1lh7AA
Team - [UWSC] Vale Sin Variant 1:.....OwRlcgdqX8xjywj0ZCwh/BDS4ywd
Team - [UWSC] Vale Sin Variant 2:.....Owpj8xjYqS8I6MMXygvlEQLi4OA

Team - [UWSC] Vale Necro:..............OAhjYgHsoS5BOOeTpiVVYMQCXMA

Team - [UWSC] Wastes Sin:..............OwZjkwf84Q8I6MID5i8QpiulhOA

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